gamevar lo_tag 0 2
gamevar MONSTER_TILE 0 2
gamevar COUNTDOWN 0 2
eventloadactor INVASIONgetactor[THISACTOR].shade COUNTDOWN
getactor[THISACTOR].hitag MONSTER_TILE
getactor[THISACTOR].lotag lo_tag
// cstat 32768
enda
useractor notenemy INVASION   
ifvare lo_tag 0         
killit  
else  
{  ifcount 8           
{  ifvarn COUNTDOWN 0                   
{  espawnvar MONSTER_TILE  
subvar COUNTDOWN 1  
resetcount  }                   
else                         
killit           
}  
}
enda